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*Silca is writing something down...

I'm somewhat back. (finally)

Although these infomations will be pretty much useless after DS,
I'll leave them here just for nostalgic reasons.

Monsters




Skills

[ Lamberjacking ]

"Copy and Paste"ing this into your own MapTag files should work.
These files are named "[Server]_Tags.txt" and located at "[AE_directory]\Data\User_Date\".
*Make sure that you create backup before pasting*

(Of course I can't say I've listed all squares --- Some minor places could be overlooked.)
[ Alchemy ]
ItemIngredients
Minor Healing PotionBloodroot, Ear of Bat
Healing Potion2 Bloodroot, Ear of Bat
Greater Healing Potion3 Bloodroot, Shambleweed
Cure Poison PotionBloodroot, Ear of Bat, Scorpion Sting
Cure Disease Potion2 Bloodroot, 2 Warg Teeth
Poison Potion2 Sulphur Crystals, 2 Deadroot, 2 Scorpion Sting
Acid Potion5 Sulphur Crystals
Potion of Tanning2 Sulphur Crystals, 1 Deadroot, 1 Wolf Claw
[ Mixing ]
ItemIngredients
Plain Bread DoughFlour, Water
Baked Roll DoughFlour, Water, Chicken Egg
Nut Bread DoughFlour, Water, Pecan
Raisin Bread DoughFlour, Water, Grape
Banana Bread DoughFlour, Water, Banana
Cherry Bread DoughFlour, Water, Cherries
Cinnimon Bread DoughFlour, Water, Cinnamon
Twists DoughFlour, Water, Sugar
Cinnimon Twists DoughFlour, Water, Sugar, Cinnamon
Crescent DoughFlour, Chicken Egg, Milk
Biscuit DoughFlour, Water, Chicken Egg, Milk
Cinnimon Rolls DoughFlour, Water, Cinnamon, Chicken Egg
Doughnut Bites DoughFlour, Water, Sugar, Chicken Egg, Milk
Plain Cake Dough2 Flour, Water, Sugar, 3 Chicken Egg, Milk
Wedding Cake Dough3 Flour, Water, Sugar, 5 Chicken Egg, Milk
Unbaked Apple PieFlour, Water, Egg, 3 Apple, Sugar, Cinnamon
Unbaked Banana PieFlour, Water, Egg, 3 Banana, Sugar
Unbaked Cherry PieFlour, Water, Egg, 3 Cherry, Sugar
Unbaked Pecan PieFlour, Water, Egg, 3 Pecans, Sugar
Unbaked Key Lime PieFlour, Water, Egg, 3 Lime, Sugar
Unbaked Orange TartFlour, Water, Egg, 3 Orange, Sugar
Uncooked Beef StewFlour, Water, Beef Steak, Carrot, Potato
Tomato Soup2 Tomato, Water
LemonadeLemon, Water, Sugar

Spells

[ Resistance ]
  • DEX against Body/Nature
  • CON against Mind/Soul

Items

[ Smart Repairing ]
  • Repair Amount = (Max Health - Current Health) * (Skill / 2 + 49) / 100 [rounded down]
  • 
    Yes, rounded down.
    The point here is "to keep the rounded amount as little as possible".
    Repairing at 100 damage is always good idea, while repairing at 101 damage is almost always bad idea.
    (at 100 skill, the former way will keep items live about twice as long as the latter way)
    
[ Weapons ]
Comparison
[ Armors ]
vs Equipments (damage reduction bonus)
Item%
Frost Helm12
Frost Gauntlets12
Frost Plate12
Frost Legs12
Frost Shield30
Magic Shield vs Cold36
Magic Plate vs Fire15
Fire Shield18
Magic Plate vs Disease15
Magic Plate vs Poison15
Magic Shield vs Acid15
Magic Shield vs Lightning15
# MAX 60% (D 100)
The quickest way to the Archmage
 24 INT Natural
 54 (Insight +30)
 74 (RoA +20)
 79 (GoA +5)
 82 (Wiz Helm +3)
 84 (ToA +5)                  (o o ;)  stupid, eh...
 
[ Tools ]

Numericals

[ Basics ]
Health
  • Total { Level x 15 + STR x 2 + CON x 5 + 20 }
    (90% for Night Elves, though they get 120% AC instead)
  • { 1 + CON/5 } recovery every 5 seconds, unless poisonned or diseased.
Stamina
  • { 4A(2 - A/100)/100 } recovery every 5 seconds, where A is Appetite.
    (Orcs gain 110% of this)
Appetite Level
  • 1 reduction every 108 seconds. (takes 3 hours from 100 to 0)
Weight
  • Carriable max weight = { 150 + STR x 3 }
Time
  • 1 hour for a Dransik day.(2.5 mins for a Dransik hour)
  • Forge burns for 4 minutes per clicking bellow.
  • Pot-timer (so-called): 20 seconds
Map
  • 1 block = 16 x 16 tiles (resource container unit)
  • Screen width = 24 tiles (approx.)
[ Attacking ]
Melee / Archery
Each hit: { normal damage } x (1 + Skill/50 + STR/100)
Mage Missiles (since v1.19)
Each hit: { normal damage + 8 } x (1 + Skill/50 + INT/100)

(using Skill of the highest rune in staff)
Hit Speed
 After each hit, you have to wait for certain seconds before you hit again.

 Delay time = { Speed * 0.25 } seconds

 Speed 3 : 0.75 sec delay
 Speed 4 : 1.00 sec delay
 Speed 5 : 1.25 sec delay
 Speed 6 : 1.50 sec delay
 Speed 7....

 (Unarmed Combat = Speed 12)
 
[ Experience ]
  • total EXP for N skill: 50N(N+1)(N+2)/3
  • from N-1 skill to N: 50N(N+1)

Memos

[ from Jail ]
Escaped Prisoner: Tarvan
Criminal of Dransik: Hanvik Lonvia Gilvbin Sentig


Weight		stamina/sec (while walking)

Max		2.5
3/4		2.0
2/3		1.7?
1/2		1.33
1/3		1.0
1/4		.8
1/5		.67
1/6 - 0		.5

..... stam/sec = 2(weight/max weight) + 0.5 ?? (not sure really)

Links

> questions/corrections/complaints <


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